Modul developed the SmartBelt and the Ansel glove project, a software business based in Clemson, South Carolina, to give users access to safety information. Our team was charged with creating an adaptable and captivating mobile interface for their line of smart products, emphasizing the Ansel gloves that display useful data from wearable devices that measure the consequences of physically taxing work.
Users can discover dangerous work ergonomics and compare them to information from other employees or to industry norms to help prevent injuries and accidents.
UI/UX design for module app from scratch to finish.
Users couldn't identify the unsafe work mechanics, and they didn't have the option to compare the details with other employees, which became the main cause of accidents and injuries. We will solve this problem by allowing users to identify unsafe work mechanics and compare them to information from other employees or industry norms. Our main goal is to reduce accidents and injuries.
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According to user feedback, we suggest the following adjustments: Put in a switch so that you may switch between roles. Some users need a quick way to switch between viewing their data and their employees because they are both employees and managers.
They are figuring out what the score values represent. Users were aware of a threshold and how to avoid crossing it, but they were unsure of the significance of the number and how exactly it rises or falls.
To boost user engagement, which Modjoul identified as one of their top worries and priorities, we suggested integrating an achievements and goals area along with social components for the app.
Finally, and perhaps most crucially, we advise adding a feedback button or option somewhere on the app so that users may provide comments on the user interface.
According to the stated hierarchical task analysis, we conducted user testing. If time had allowed, we should have undertaken focus groups and A/B testing for the interface analysis.
The findings imply that the system is very usable, fundamental tasks (such as determining an overall safety score) were quick and simple to complete, and participants loved the application's overall look and feel. However, other less important tasks (such as inviting a friend to a group) proved more challenging to perform, and participants thought there could have been too much screen switching.
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